1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Why do you oppose the Indoctrination Theory, and how would you fix the ending without using IT?

Discussion in 'Mass Effect 3 General Discussion' started by ASC, May 28, 2012.

  1. ASC Elite Member

    Message Count:
    332
    Trophy Points:
    218
    Credit:
    101.11
    Ratings Received:
    +676 / 6 / -0
    Most of us either belive in Indoctrination Theory or don't belive it was intended but wouldn't mind if IT was implemented into the Extended Cut.
    Still there's a considerable minority who don't like it.

    I am personally OK with Indoctrination Theory, as it seems to solve most of the ending's problems. I'm not an IT fanatic though.
    So if somebody has a better idea on fixing the ending, I will gladly hear him out.
    • Like Like x 1
    • Friendly Friendly x 1
  2. Noelemahc Deputy Editor
    1. Russian Ward

    Message Count:
    7,092
    Trophy Points:
    788
    Credit:
    2,932.32
    Ratings Received:
    +6,839 / 44 / -0
    Why: It's a cop-out ALSO. It basically boils down to "the stuff we wrote is a crappy cop-out out of resolving the plot normally, so here's another cop-out instead, brighter and better and slightly less esoteric".

    How: Three ways.

    Numero Uno. Rewrite the game from the ground up. Make the Crucible optional. This is the crux, actually.
    Separate War Assets and Construction Assets into separate meters. You can try to juggle both building the Megaweapon of Doom and assembling an Army of Awesome Armageddonism, or focus on one over the other. Make other options for Megaweapon of Doom BESIDES the Crucible available if you bother to look for them.
    Maybe you will decide to build a Death Star with Thanix Cannons and Quarian/Geth Hypershields in the hope it can withstand Reaper fire to at least serve as a reliable decoy that can put holes through them while they cannot through it.
    Get rid of linear story progression. The Crises pop up as they did, f.e. at a certain date the Migrant Fleet WILL strike the Geth Dyson Sphere and the Geth will call on the Reapers the day after. But what if Shepard recruits the geth a month earlier and the Dyson Sphere isn't at Rannoch when the Quarians arrive? While they're busy planting trees, you and your new robo-buddies deal with picking out a new colony world for them to get resources for the Sphere from, but one where the Quarians will not find them before construction is complete. You will have to fight the Blue Suns for the world, of course, as it's a staging base, but what's war without sacrifice? You secure a hypervaluable race to your Alliance, do you not?
    Add similar plotline-specific missions to other situations (f.e. defending a freighter fleet that transports Krogans to Palaven from pirates! hunting those oft-mentioned but never-seen Reaper-driven Geth Platforms!) and we're golden.
    Make not all races recruitable. The vanilla game toys with it, but you can through metagaming or blind luck recruit EVERYBODY. That don't cut it. While you derp around doing Tuchanka and Sur'Kesh, Dekuuna is being subjugated, remember? You can go help the Elcor, but that will mean you will arrive at Rannoch maybe too late and the Quarians will be all but gone under the upgraded Geth attacks (remember, the only thing that saves them from this fate in the vanilla game is Shepard sabotaging the dreadnaught's Reaper control).
    Alternate storyline: you can skip Tuchanka, recruit the Salarians and convince them to use Yahg as deployable shock troops. Crush the geth on Rannoch with the Yahg, recruit the Quarians, develop those computer viruses Daro'Xen is so hot under the helmet about. While you're doing that, Tuchanka's atmosphere is frelled up and the Krogans die as a species forever, falling below reproducible levels. With the Quarians, however, you liberate Palaven, test-drive the viruses and Daro'Xen perfects them, finally using them at the Battle For Urth to turn Reapers against one another. Crucible? We don't need one when we can poison their minds!

    And those are just two outcomes in a multi-storyline-megamesh of plot directions which are actually very simple to implement, just would require OODLES of voiceover work for all the permutations of what you did in which order and who died in ME2. Alpha Protocol did it despite three full plot rewrites. I'm sure BioWare can manage SOMETHING similar.

    Numero Duo. Fix nothing. PUSH THROUGH. Expand Priority Earth. Make it a long battle of attrition, doing smaller chunked-up missions behind the frontline, preparing for a coordinated strike on the Conduit. Whichever races you recruited aid you, making certain approaches and options easier or closing others down altogether (f.e. you can choose to push through a Conversion Factory that makes husks, but you need the Krogan, Kakliosaurs and Rachni to even attempt it; or you can choose to use the No Man's Land using asari and salarian recon squads, or you can choose to use the subway lines with Turian spec ops dudes, ecksetra, ecksetra). See Freedom Fighters for examples. That game should be taught in game design schools, I swears.

    Maybe even keep Harbinger's current appearance, but change up the Citadel. Shepard, bleeding and all, navigates the Citadel, gets medigelled by whatever is left of C-Sec and the Citadel Defense Force, which are reduced to guerilla warfare in the humongous arms of the station which the Reapers didn't have the time to police yet. See System Shock for examples. That game should also be taught in game design schools, btw. Harbinger on the PA, taunting us and the resistance, Shepard having to make do with crappy unupgraded guns and crappy unupgraded armour until he/she reaches the Presidium and ransacks the stores and has to pick whatever items he/she DID NOT YET BUY and which are still in stock to outfit him/herself.

    And push on towards the Council Chambers and their Citadel Control Panel and do the whole Anderson/TIM shebang there, and no Starchild, but argue with Harbinger, who is the First Among Equals, The One That Awoke, The Bringer Of Perfection, The Harbinger Of Doom, The Grand Poobah, M.D., Esq. Convince him? He and his will leave, never to return. Fail? He shoots out the Council Chambers, Shepard unconscious. Stall for time? Your Quarian and/or Geth friends that have also reached the Conduit by now are finished interfacing with the Reaper Collective and throw Shepard into VR, a grand-scale "this is not a drill" upgrade of the Geth Consensus mission, but with actual enemies - Reaper Code, which the VR represents as Collectors due to Shepard's memories being a template again, with Harby-Narby serving his old ME2 role of roaming administrator that brings out the banhammer and Shepard's companions being whichever fitting NPCs are still alive - the candidates being Tali, Xen, Geth Prime Prime, EDI and Garrus (so whichever way you spin this, you have two to pick from). Finally, Shepard-Commander reaches the central node - the representation of Harbinger himself, a giant, half-machine half-organic cuttlefish, and you re-do a semblance of the Rannoch Reaper battle, except you can run around him and you only have the Geth VR Gun to your name. You re-enact Shadow of the Colossus as you ascend, tearing down firewall armour and disrupting neural connections, until you finally discharge the gun into his CPU equivalent and reprogram it (making a colour choice without knowing what the colours do) jack out, watching Harby shut down and then power back up, eyes glowing <insert colour here>, as he turns to his brethren, doing whatever the colour you picked corresponds to.
    <insert $1 to continue>

    Numero Tres. Add a conventional warfare option. Barebones is: Shepard can walk away from the Very Final Choice, take the elevator so he's back where his radio works, tell Hackett the Citadel is a house for the Reaper Leader and it has to go die in a fire, shoulders Anderson's body and takes the Conduit to the surface before crap happens. If you had 7K EMS, the Allied Fleet wins with heavy losses. 6K, wins but there's no fleet left to speak of. 5K loses, but the Reapers are so un-numerous, they retreat back into Dark Space, below - the Fleet loses and the Galaxy loses and the cycles resume, but the Yahg rule the next cycle and obliterate the Reapers when they come calling. Building a religion around Liara and Glyph and their time capsule optional.
    The existing endings get lengthy diversified per-decision consequence cutscenes, INCLUDING WHATEVER PROTHEAN ARTEFACTS YOU COLLECTED THROUGHOUT THE THREE GAMES AFFECTING WHAT THE CRUCIBLE DOES WHEN TURNED ON. This is also the crux, really, providing mega-extra incentive for ME1 players that accepted Sha'ira's gift.

    Yes, this is the one in my ending-fixing thread. I like to toot my own horn.
    • Winner Winner x 3
    • Creative Creative x 3
  3. Turambar Elite Member

    Message Count:
    489
    Trophy Points:
    228
    Credit:
    328.53
    Ratings Received:
    +874 / 1 / -0
    This is slightly off-topic but now that I think about it, why DIDN'T anyone build a Deathstar (i.e. a show stopper, a giant overshielded, mobile platform of death)? Because it was illegal per the treaties they signed? Even so, the humans believed Shepard since ME1 - they should have been building a Deathstar in secret the entire time. The Geth had the right idea with their enormous fleet-stopping dreadnought - that thing was at least as powerful as a Reaper as the whole Quarian fleet couldn't bring it down until it was sabotaged from within. Hell, even after the Reapers appeared, why build the Crucible? Screw the Crucible ... build a Deathstar. Why on Tuchanka would you sink MASSIVE resources into building something you don't know how to work and when you have no idea what it will do anyway. Make like a Krogan and build the biggest gun you can instead. Or get the Geth to share their knowledge on how to produce their dreadnoughts and throw all your resources into building dozens of them. Though I guess Geth/Quarians/Rannoch is too late in the piece for that.

    Remember the dead Reaper from ME2? That thing had been split apart by an enormous weapon (the speculation being that it was the result of that cycle's last stand) and it had done the job - dead Reaper was dead. I would have been so much more satisfied if the Crucible had just been a straight up weapon and not some heeby jeeby space magic device. It would have made a billion times more sense too imo. Sinking the galaxy's collective resources into an unknown is just plain retarded. Surely someone along the line put up their hand and said as much.

    Anyone read about the Battle of Reach? As in Halo? During the battle the Covenant (bad guys) deployed a supercruiser that was capable of engaging the good guys from beyond the range of the human ships and orbital defence platforms. BUILD ONE OF THOSE. Sink your resources into a Mass Effect version of that supercruiser and have your monumental fleet surround it and protect it while it launches beams of mass effect propelled death from beyond the range of the Reapers.

    Hell, do any of the above, just don't build a space magic device because it makes no sense. Boy I hate the Crucible as a plot device.
    • Winner Winner x 2
  4. Dagr Member

    Message Count:
    52
    Trophy Points:
    8
    Credit:
    8.09
    Ratings Received:
    +49 / 0 / -0
    Totally agree. If you play MP you can manage to get Green ending without doing most "+Asset to Crucible" mission. That would make the whole "we must build functional Crucible" plot look... bad. (And I still can't comprehend what the Citadel Defense Force is good for)

    Would like to see that too. But I think some kind of restriction mechanism is needed. Since all this time while you do "Priority: Earth", Sword is still fighting on the orbit (battle speed is debatable). It would be not right to take your time and do ALL possible mission. Implementing countdown clock which is based on your spaceships EMS would be somewhat essential.

    ... Estimated time till EC is 9-12 months.
    • Agree Agree x 1
  5. Dagr Member

    Message Count:
    52
    Trophy Points:
    8
    Credit:
    8.09
    Ratings Received:
    +49 / 0 / -0
    We experiences {after been hit by Harby / using teleport / been lifted to the Crucible} "going into the light visual effect". Technically we can use "dream/coma soap opera effect" at any of those points to speculate about what happens next (IT is one of those... based on lore at least). We can go even further and assume that it all begins after last dream where you go in flames with the child.
  6. FoolishOwl Active Member

    Message Count:
    222
    Trophy Points:
    43
    Credit:
    43.48
    Ratings Received:
    +405 / 3 / -0
    I think most of us can more or less live with BioWare using the Indoctrination Theory as an excuse to change the ending; by and large, fans will accept it, if they handle it gracefully.

    As for what sort of ending I'd prefer?

    Key point: this is space opera. Space operas nearly always end with great big battles in which the protagonists blow the antagonists to pieces. We've met Turians, Krogan, Quarians, Asari, Salarians, Drell, and many others, and we've learned to appreciate them all. But not Reapers. The reason Reapers are in this story is so that we can look forward to finally defeating them. There's plenty of room for subtlety and complexity, but not at the end. The end is where I crank up my subwoofer, because Harbinger is going to get a 20 kilo slug of righteous indignation delivered personally by Sir Isaac Newton.

    Details: near the end of Mass Effect 1, Vigil, the Prothean VI on Ilos, explains that in the 50,000 years between the Reapers' cyclical destruction of interstellar civilization, they must rest and recharge, and are vulnerable during that time, so they hide in dark space where they cannot be reached. If you've ever played a computer game with an end boss, you should know what that means: dodge their attacks, then shoot them when they're recharging. The Protheans knew that, in theory at least, the Reapers had an exploitable weakness. Also, the Protheans passed along the partial plans for some sort of superweapon to use against the Reapers.

    By the way, if there's one bit of overwhelming stupidity in ME 3, it's that somehow the top scientists and engineers of the known galaxy were coordinating their efforts to complete the plans to a gigantic superweapon; the codex entries make it clear that they were refining specific technologies. Even if, somehow, they were just filling in holes that were labelled only with the specifications the missing pieces had to meet, they still should have been able to work out a general idea of what it was supposed to do.

    So, anyway, Sword Fleet manages to batter the Reapers with surprising effectiveness; the Reapers retreat, and transition to dark space. As they do so, Shepard activates the Crucible, finishing them off. Admittedly, dark space is sounding a little Saturday morning cartoonish here, and I'm not sure if we shouldn't expect it to take longer for the Reapers to return to it, whatever that means anyway.
    • Agree Agree x 2
  7. Saphyria Elite Member

    Message Count:
    503
    Trophy Points:
    153
    Credit:
    155.91
    Ratings Received:
    +623 / 2 / -0
    I kind of sit on the fence with it, I don't really like it, but I could be swung that way (I think). My main reasons for not liking it are:

    -I've read the books, and it just doesn't feel right, nothing in Shepards behaviour (in my opinion) relates to how Paul Grayson felt.
    -Surely my team mates would notice the difference? Garrus, Joker, Chakwas and Tali have been there the entire way, as has Liara in a sense, and most of the others have known you for a long time. They wouldn't notice the change?
    -Since ME1, there have been a number of prothean devices that can detect indocrination in people, and in ME3 the prothean AI would kindly tell us when Kai Leng was coming because it 'sensed' his presence, how does it not detect mine? (although, I've heard arguement that this is because the indoctrination came along later, so if that's the case then obviously this is a mute point)
    -I feel that it's a cop out, I'd prefer the ending we have now to be fixed and just plugged with a tidy little plot hole filler.

    Usually I don't share my opinion on this, I'm happy for those who believe and I know I'm in the minority, and my opinion probably wont be popular but there it is, you asked a question and I wanted to try and provide you with an answer, and believe me when I say that I certainly don't think negative of anyone who does believe in IT, I wish I could, it'd give me a more optimistic outlook on this I think!
    • Like Like x 1
    • Agree Agree x 1
  8. Noelemahc Deputy Editor
    1. Russian Ward

    Message Count:
    7,092
    Trophy Points:
    788
    Credit:
    2,932.32
    Ratings Received:
    +6,839 / 44 / -0
    We've been over this on the BSN up the wazoo in a series of threads about conventional warfare against the Reapers. I've convinced the author to sign up for HTL yesterday, she promised to port some of them here today or tomorrow.

    Basically, it boils down to "they could've done a lot of things, but BioWare was insistent the Reapers should not be defeatable conventionally, so they passed the Idiot Ball around and retconned away virtually every single Reaper-effective weapon, of which there were truckloads in ME2".

    For evacuating civilians when the push comes to shove. Don't you read Twitter? (I kid you not) They announced OVER TWITTER that the civilians were either hidden in shelters on the Citadel or evacuated. Harhar, so they weren't eaten by the Cannibals, they were blown up when Shepard activates the Crucible, big difference.
    And that is why there HAS to be a peer-review process in writing, and underscores how much ME3's ending needed that. Good call.
    Yeah, that one boggles the mind. Say one guy builds a cocking mechanism, another builds a revolving mechanism, the third builds a cylinder with six holes that perfectly fit the items the fourth builds. Then the fifth puts it together and THEY HAVE NO IDEA WHAT IT DOES, EXCEPT THEY DO. It's a revolver. Same stuff here. Couldn't they infer anything? More bad writing for everybody!
  9. Gmandam Strategic Team Leader

    Message Count:
    2,743
    Trophy Points:
    678
    Credit:
    2,091.48
    Ratings Received:
    +2,750 / 8 / -0
    A full retcon of the final mission is necessary. This is last position and I won't budge from it in all honesty. Via Indoc theory or not I don't care but a full retcon is necessary for the game to end on a some what decent note.

    What I would Like to see (Not what I ever expect to see) :-

    Now if you are asking what things I would like to see apart from that last position. Then I'd like a complete re-do of the whole game. A trial from the beginning and the start of divergent story lines. You convince the trial what you did was necessary, you start the game four months earlier with more choice on how things go down, Things like arranging for more money to be put into the fleets, Secret dreadnaught ship building in between systems, Training troops for reaper tactics, Sharing technology and a few missions which show the reapers as less of a Tidal wave and more a gradual and implacable bolder moving towards you with things like unrest in the colonies and earth with reaper cults (A few people who are indoced and lead a group of un indoced people causing havoc) and eventually culminating in a 3 part mission that sees shepard attempting to fight against reaper forces on earth (After smashing the batarians) and in space (In space stations and on the moon) eventually leading to him in consultation with Admiral Anderson and Admiral hacket calling for a retreat from earth.

    I'd keep the other stuff generally the same baring a few parts (Namely you can convince the Illusive man Early on to kill himself and gain control of the cerberus network) and give the shadow broker network a larger role with more missions and the Rachni wouldn't have been nutered. I have more side quests in general with the less prominent council species like the Hanar or the Elcor being Recruit-able via these side missions. I'd also have the Three main story arks occur at the same time so you are forced to juggle the missions around (Make's it more challenging but the pay off should be greater) and finally I would make the crucible be optional and have other options beside it such as ripping apart the crucible plans for new tech to upgrade your ships and Mass Producing Dreadnaughts and other options as well.

    Finally for the final mission I'd have it change around so it's less like wave after wave very similar to the Multiplayer but instead comprised of a series of missions, Again what ones you do are up to you, Ranging from taking a small taskforce of resistance members to disable anti-Air guns on the ground to help allow more forces to land to being able to destroy a reaper factory to being able to reactivate Space borne defense satellites orbiting around the earth and stationed on the ground to help even the odds against the reaper fleet.

    You personally would not be able to do every mission your self , at most three, you would instead have to assign team members , both present and former, to the job and depending on their loyalty to you, weather or not you helped them in me3 and if you picked the right mission for them as well they would either: - Succeed and live, Succeed and die,Fail and live and fail and die.

    You would also be able to assign various different leaders to help forces, People such as Wrex to lead the Krogan forces and Tali (Or kal Regar) to lead the quarians. Again each race would have their own set of missions they could do (Such as the krogan (And if you did the dinosaur mission on their mounts) leading the ground charge or the Salarians doing scouting) and each again would impact the survival of the species and their leaders which would all culminate in the retaking of the Citadel.

    Finally, with everything done right, you end up on the citadel where you have to fight your way to the Control console. Once you reached it (again after another two, three missions, no big choices here though) you have the final choice. Do you take what remains of your fleet (Even done everything well you'll still be looking at 50% casuallties with the reaper forces down about 30% to 70% effectiveness) and send them to the Reaper outpost in Dark space where they must then decide on what to do with the reaper outpost (weather to destroy it or use it against the reapers) bare in mind you couldn't send your whole fleet through the citadel relay.

    If you chose to destroy it, and your EMS was high after gaining all of the war assists (Mp reliance would be disabled) then you would manage to weaken the reapers even more by destroying what was essentially their command and control center and by extension the governance it gave them, The organic species captured in the reapers would be fully in control and now if you want you could continue pressing the attack (in their heavily weakened state) or offer them the chance to surrender. (Neither one would effect the outcome now, It's just a choice between offering them freedom if they leave or destroying them completely).

    The other choice to control the Reaper outpost would be different. It would be more dependent on who you kept alive. If the quarians and the Geth were alive and as many tech people as possible were alive then you'd gain full control for one order. If you wanted you could destroy them, free the reapers from the control of the reaper outpost or use them to ensure galactic dominance for humanity/ what ever other combination of people you want to keep safe.

    So what do you think?
    • Like Like x 2
    • Winner Winner x 2
  10. Celia Elite Member

    Message Count:
    647
    Trophy Points:
    163
    Credit:
    290.02
    Ratings Received:
    +802 / 7 / -0
    I kind of neglected to see the first part of your question until now...I support IT, wholeheartedly!

    But if I were tasked to change the endings while supporting the starchild crap, my downright evil endings would be these:
    For Synthesis, everyone believes they're at peace and are fascinated at their new selves. Then a cutscene would show, they are all actually reaper-ized, husks, banshees, the whole lot. The peace is merely in their minds, they have no idea what has become of them.
    For Control, there is a genuine peace, the Normandy crew have made due in the new surroundings, everyone but Liara is added to the Shepard memorial as they pass on in age. As Liara visits the memorial, the last living crew member, it is destroyed by a Reaper beam. Close-up of her terrified, stunned face.
    For Destroy, as the starbrat claimed, the peace does not last. A new Illusive Man type collects all the Reaper parts and chaos erupts.
  11. davidb367 Member

    Message Count:
    36
    Trophy Points:
    8
    Credit:
    8.09
    Ratings Received:
    +67 / 2 / -0
    My ending is real simple. Your EMS rating determines casualties of crew members on the Normandy getting to Earth. You fight through the earth missions and again more crew members can be killed on Earth. Your team has to fight to the control room on the Citadel (I enjoyed the splitting of teams in the final battle of ME2. That might be a doable addition for fighting in the Citadel.)

    Dock the crucible. EDI uses the Citadel to understand how the Crucible works on a BASIC level. TIM shows up. Have EDI use him as a conduit to pump Reaper code "virus" into the Reaper command and control network to inflict chaos in Reaper fleet since he is right there. Tim's demise causes Harbinger to return to the Citadel. Fight Harbinger (Harbinger is reduced in effectiveness because of the disruption in the Reaper Code.) and hold him off until EDI can prep the Crucible. Shepard can die from injuries which is revealed in the Epilogue from the battle with Harbinger.

    1) Activate the Crucible (The Crucible's EMS level determines the effectiveness. The crucible disrupts Reaper programming code by broadcasting a signal through the Citadel. Any person or technology with Reaper code will be damaged if Crucible is activated.) The Mass Relays shutdown and Citadel systems are disrupted, but can be repaired. The Alliance fleet will stay behind to fight while the other races retreat before the Crucible is activated. Citadel weapons cannot be used to help defeat Reapers. Reapers are easily defeated by warships of any race. Races are cut off for a while until the Mass Relays can be repaired. Citadel will take many years of repairs before it can sustain a large population again. The Crucible is destroyed when activated.

    2) Don't activate the crucible. Fight the disrupted Reaper forces with the combined fleet. Use the Citadel's firepower to assist with the destruction of the Reapers. After a massive space battle, the Reapers retreat back into dark space and may return in the future.

    Cut Buzz. Cut Joker's run stuff too.

    Add appropriate epilogue of crew members and Shepard's burial or retirement.
    • Like Like x 1
  12. Gatsbyfollower Active Member

    Message Count:
    272
    Trophy Points:
    43
    Credit:
    68.60
    Ratings Received:
    +415 / 5 / -0
    Absolutely top-notch. I had to comment because a simple rating wasn't enough. Your first option was almost exactly what I had thought ME3 was going to be in the time leading up to release. I quickly adjusted my expectations as I started playing, but then the ending hit and the expectations got thrown out an airlock.

    I'm sure this comment will spark a thousand replies, but I must add that I personally dislike any discussion of beating Reapers in conventional warfare. I am not an ME2 hater by any means (it was my favorite one actually), but I dislike how throughout the series the writers simply could not keep a straight story on Reaper capabilities (since ME1 I have feared BW created the dreaded "too-big Big Baddies"). I understand it is a space opera, and if we get a nice long fight, I will be thrilled. I would just personally prefer it be more Hoth than Endor.
    • Like Like x 1
  13. ASC Elite Member

    Message Count:
    332
    Trophy Points:
    218
    Credit:
    101.11
    Ratings Received:
    +676 / 6 / -0
    You should note that Indoctrination Theory does not claim that Shepard is indoctrinated. It claims that the reapers are trying to indoctrinate him.

    After Harbingers death ray, Shepard is knocked unconscious. So he fell asleep.
    By the codex, unconscious and/or wounded people are very susceptible to indoctrination. That's when the reapers make their attempt to indoctrinate him.

    IT, Version one:
    Harbinger was able to control Collector general from the dark space.
    Shepard was exposed to and passed out beside Object Rho. Harbinger could have established some subtle connection with Shepard's mind there.
    That's why Shepard heard reaper sounds and saw shadowy figures in his dreams.
    When he approached Shepard in London he amplified that connection and tried to indoctrinate Shepard when he passed out.

    IT, Version two:
    There was no connection or indoctrination attempt prior to Shepard's passing out in London.
    There, in London, when he passed out, that's when Harbinger tries to indoctrinate him for the first time.

    Of course it's a cop out. Everything and anything Bioware does in the Extended Cut is a cop out.
    But the IT seems quite plausible to me.
    The problem with the IT is that those players who have low EMS never get synthesis or control options. So they certainly break out of the indoctrination, while those who have high EMS don't.

    I'd like to see Bioware admit that they screwed up and just retcon the ending, but that's not going to happen.
    So I think that IT is the best shot we have at getting a better ending.
    ----------------------------------------------------------------------------------------------------------------------------
    Also those who think that the Alliance should have built some new sort of superweapon to defeat the reapers are wrong.
    Dreadnaught is that superweapon.
    Dreadnaught is an apex of military technology among the civilizations of Mass Effect universe.
    Dreadnaught is the deathstar of Mass Effect universe.
    Dreadnaught is basically a kilometer long gun based on mass effect technology. It doesn't get much better than that. You can only build bigger dreadnaughts, but that's it.

    Ummm... just thought of it. Thanix cannon is a new invention which ignores kinetic barriers. So it's superior to slugs fired by mass effect cannons.
    They could have built Thanix Artilley Mobile Space Station - TAMSS. :D
    Somethin like a deathstar covered with thanix cannons pointing in every direction. But it would be an easy target for the reapers and expensive to build.

    So again it comes down to the fact that the reapers are not beatable conventionally.
    All the races together have about 125 dreadnaughts. That's enough to destroy 40 reapers. = We are fucked :D
    Yes there are thousands of cruisers, frigates, corvettes, fighters and so on. But it's just enough to keep the reaper force at Earth busy for a day.

    You should also note that the Protheans didn't manage to kill a single reaper. As a matter of fact that was the case with most of the cycles. In millions of years only a couple of races managed to knock out a reaper.

    Even before Priority Earth this cycle is unprecedented as at least dozens of reapers are destroyed.
  14. Noelemahc Deputy Editor
    1. Russian Ward

    Message Count:
    7,092
    Trophy Points:
    788
    Credit:
    2,932.32
    Ratings Received:
    +6,839 / 44 / -0
    Correction. It's established you need sustained fire from 4 human or equivalent dreadnoughts to kill one Sovereign-class Reaper. Destroyers are one-quarter of a Sovereign-class, they can capsize from one human dreadnought hit.

    BUT. Those are pre-Thanix numbers. A frigate with a Thanix outfit packs about as much punch as a cruiser. A cruiser - as a dreadnought. The games never give a definite answer on the exact number of Sovereign-class Reapers. And Thanix is but one of many options to upscale our military capabilities. Etc, etc.

    It would be shorter if I just link the appropriate threads on the BSN where smarter and more eloquent people than me crunched the numbers and logicked the logic:
    Aeon-long thread on conventional warfare against Reapers and why it's plausible to win with ultra-high EMS.
    How many Reapers are there, exactly? Why, then, do they fight like they FEAR we can defeat them?
    FTL suicide attacks as a viable anti-Reaper weapon.

    No worries. I understand where you're coming from, and it's certainly justified, unlike most of the "we can't beat the Reapers just because. period." replies I usually get =) If there WAS internal consistency, I would've gladly accepted that we cannot beat the Reapers without a Superweapon of Doomy Doom, but would still complain that we have to settle for this Aperture-Science-We-Don't-Know-What-It-Does Device instead of reverse-engineering the Klendagon Cannon or letting Daro'Xen perfect her killer viruses. Newer bad writing does not excuse older bad writing, it only attenuates the effect.

    And that's kinda sad, as those inconsistencies did not add up to enjoyment-shattering levels prior to ME3.

    I also have to keep adding the disclaimer that:
    BEING ABLE TO ATTEMPT CONVENTIONAL WARFARE DOES NOT MEAN WE SHOULD BE ABLE TO WIN IT AT ALL, LET ALONE "WIN IT FOR A DISNEY ENDING" EVERYBODY THINKS I WANT
    It only means being able to remain "the only person that CAN protect the galaxy" by making the hard choices. Keeping our freedom of decision-making.

    This is a mistake that has been repeated all over ME3. You have oodles of situations with life-or-death decisions to be made by Shepard, but out of ALL OF THEM, there is but one (1) which you can attempt that does not lead you to a victory of some sort. Yes, the [IMG] interrupt if you chose the Geth over the Quarians.

    EVERY SINGLE OTHER IN-ME3 DECISION IS ULTIMATELY BENEFICIAL TO SHEPARD IN SOME WAY. AND THAT IS BAD WRITING. BAAAAD WRITING.

    Remember Tali's Trial? Your options are:

    * Do nothing. Tali is exiled, she hates you. Always available.
    * Reveal her father's research. He is posthumously exiled, she is exonerated, she hates you. MADE ALWAYS AVAILABLE BY RETCON, original script found in the game reveals you could actually FAIL the conditions to achieve this!
    * Paragon Interrupt. Defend Tali. She is exonerated, she loves you. Available with high Para to show you are eloquent and respected.
    * Renegade Interupt. Assail the Admiralty. She is exonerated, she loves you. Available with high Rene to show you are impressively scary and intimidating and badass.
    * RALLY THE CROWD. Others defend Tali, she is exonerated, everyone is happy. Available if you meet an esoteric set of conditions.

    This is good writing.

    Compare and contrast, the Rannoch Peace:

    * Let Legion finish upload. Geth live, Quarians die. You gain Geth WAs. Always available.
    * Kill Legion. Quarians live, Geth die. You gain Quarian WAs. Always available.
    * Paragon. Convince Gerrel to stand down. Available if high Para score AND esoteric conditions met which have NOTHING TO DO WITH BEING ABLE TO CONVINCE GERREL TO STAND DOWN.
    * Renegade. Frighten Shala'Raan and Gerrel into standing down. Available if high Rene score AND esoteric conditions met WHICH HAVE NOTHING TO DO WITH BEING ABLE TO SCARE PEOPLE ABOUT THEIR IMMINENT DEATHS.

    Wait, what? Why did I save Zaal'Koris? So he could say "yes, yes, Shepard is right" when I say "You will definitely die, you bosh'tets"? Why did I go to the geth server? So that I could see the Geth let the Quarians go? Where exactly do I USE THIS in my Para/Rene dialogue?

    This is bad writing.

    Bottom line? I would very much enjoy it if there was a legitimate way to LOSE the game. Remember Silent Hill 1? It had five endings. Joke ending aside, out of the other four, in two of them, you lose. It feels like you've won, yes, but you ultimately lose. Silent Hill Shattered Memories, its bizarro re-imagining? YOU LOSE IN ALL OF THEM. And it's awesomely handled. It's so awesome, you don't feel bad about losing.

    Mass Effect 3? You're told you've won, but you lose. Destroy? Civilization is ruined, possibly destroyed. Hurray. Control? Sorry, Reapers still live AND civilization is ruined. It's an impasse, not a victory. Synthesis? All organics are now cybernetic. Congratulations, the Reapers just won. Whatever colour you pick, you lose.

    And thus endeth my attempt at derailing the thread. I will now go invent a new alternate ending =P
    • Friendly Friendly x 1
  15. ASC Elite Member

    Message Count:
    332
    Trophy Points:
    218
    Credit:
    101.11
    Ratings Received:
    +676 / 6 / -0
    3 or 4 dradnaughts.
    Anyway, the codex indeed states that thanix is widespread among the military ships by 2186.
    And that's a huge advantage over the races in previous cycles as we got to use reaper's own weapon against them.

    Still nobody in Mass Effect 3 used the Thanix cannon. Not even Normandy.
    Firing a Thanix cannon produces a beam of molten metal travelling a fraction of speed of light.
    All we see in ME3 are slugs - convetional projectiles.
  16. Noelemahc Deputy Editor
    1. Russian Ward

    Message Count:
    7,092
    Trophy Points:
    788
    Credit:
    2,932.32
    Ratings Received:
    +6,839 / 44 / -0
    Allow me to reply with my earlier post in this thread:
    The only appearance of Thanix weapons that actually FIRE at something are "Thanix Missiles" (how you make a stream weapon into a missile is beyond my understanding) which is what we fire from the trucks in London.

    You can try to refer to the conventional-warfare threads I linked earlier, they got a list of all the ways we could mop the floor with the Reapers if there were no retcons.

Share This Page