Anthropomorphism will be a problem in any sci-fi or fantasy. It's an issue of being able to relate. They did a good job of involving the elcor, which still is anthropomorphic, and I'll explain, two eyes, two ears, a nose and a mouth, a head that's in general relation to it's body. It's what we're surrounded with on our planet, and so when we make what we consider leaps in creativity, realistically, it's still within the confines of what we know. I could put together a bunch of animals on our earth, and it would look creepily similar to an elcor. Incidentally, the same is true of the hanar, if you look to some of our sea life. And the idea of sentient species that communicate in ways that are outside of our understanding, and pulsate when they talk, and are, for the most part, incorporeal (on in this case, translucent) was an idea that was old before anyone from Bioware was alive. Look to the greats like Heinlein and Asimov. Nothing Bioware (or anyone else for that matter) has "created" wasn't already realized by authors before them. And you can argue that there's nothing left out there to imagine, but that's another cop out. Star Trek has been proving that (albeit poorly) for decades. There's a lot of stupid horsecrap in star trek, but there are some truly inspired ideas, too. If you can get past the wardrobes.