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DLC Concept Summary

Discussion in 'HTL Social Groups' started by RavianGale, Apr 8, 2012.

  1. RavianGale Supreme Member

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    Summary -

    -Shepard gets hit by Harbinger's beam, but instead it being one that kills, it is one that indoctournates and gives the image that the people around him/her are being killed.

    -The normal dream squence starts.

    - When you meet the Starchild, you start to hear voices, begging you to get up. Things get hazy, like they are not really there, but are. When you question the Starchild, things seem 'normal' until you choose the right dialoge option to refute him, and if you have enough Paragon/Renagade points or enough War assets the dream sequence breaks and the Star Child gets demented, with glowing yellow eyes, and the dream sequnce ends with Harbinger now intent on killing you.
    - If you do not have enough renagade/paragon points or war assets, the original endings are your only choices.

    - You wake up in front of the Conduit breathing again. You find out that you had nearly died and your teammates and Anderson help you up and you all proceed to the Conduit.

    - When you reach the Citadel a battle sequnce with enemies on it begins. As you go through it your allies will be asking for orders on how to move, positions, attacks. How you move them will effect who is still alive, including yourself.

    - As you progress through the battle sequnce, the dream work and the real world are melding together. You start to see things and your teammates who aren't there, blaming you that they are dead because of you.

    The movement of allies will be on the ground and space involving:
    - Geth and Quarians - If they made their peace, or surviving race
    - Krogans and Salarians - If the Genophage was cured, or surviving race
    - Humans and Turians
    - The Rachni - If you had saved the Queen twice
    - Minor races are lumped together in space and ground

    - When you reach a dead end, you have to go alone to where you have to fire the Crucible. If your love interest is there, they will beg for you not to go.
    - You have an Renagade option of sending Anderson

    - Joker will ask the Commander if he is wanted nearby for a pick up as soon as the Crucible is fired.
    - Telling him to stay away will result in the Normandy not disappearing, but makes the risk of you not surviving greater.
    - Telling him to stick nearby will result in the ship disappearing to an unknown world when the Crucible is fired along with the teammates that were with you, but lowers the risk of you not suriviving.

    - You proceed to the place where you have to fire the Crucible alone, fighting all the way through, the real world becoming more dream.

    - You reach the place where you fire the Crucible, and the Illusive Man, the real one, is there. Like in your dream, he is half Reaper-ized.

    - Here you have the option of joining the Illusive Man with the Reapers, or you can refute.
    - Refuting will result in the Illusive Man losing his life and transformed.
    - Joining him will result in another ending, with you Reaper-ized.

    - If you refuted, two things can happen:
    - If you die in the refute, another ending plays with the Reapers completing their Genocide of the races of the galaxy.
    - If you live and beat him, your pathway to the concole to fire the Crucible will be open. Harbinger will be destroyed.

    - Assuming you live in the refute, you say your possibly last words to your romance who will contact you just before you fire the Crucible. If you do not have a romance, one of your teammates will contact you.
    - Paragon Romance option will have your Shepard saying that you loved them, and a unique dialoge for that character in question
    - Renagade Romance option will have your Shepard say... something badass, with a unique dialoge for that character in question.
    - Normal Paragon option will have your Shepard say that you were proud to have been their Commander
    - Normal Renagade option will have your Shepard say something... badass

    - When you fire the Crucible three things can happen:
    - If the Crucible is largely incomplete the Crucible will fire and destroy the Mass Relays and all life within the solar systems that have mass relays.
    - If the Crucible is half complete it will fire and badly damage the relays
    - If the Crucible is mostly complete with only 2 or 6 things missing from it it will fire without destroying the relays

    - War Assets play a role in your survival here.
    - If you have low War Assets two things can happen:
    - If you had made peace between the Geth and Quarians, or Cured the Genophage, or saved the Rachni Queen twice, you will surivive and mostly recover.
    - If you did none of the above, your Shepard will die.
    - If you have high War Assets two things can happen:
    - If you had made peace between the Geth and Quarians, or Cured the Genophage, or saved the Rachni Queen twice, you will surivive and fully recover.
    - If you had done none of the above, your Shepard will survive and mostly recover.

    Ending cutscences will play with depending on what you did will effect what plays out.

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