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Did BioWare Kill Mass Effect for you?

Discussion in 'Mass Effect 3 General Discussion' started by Aeschylus Shepherd, Jul 2, 2012.

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Did BioWare kill Mass Effect for you?

Yes, I won't be playing / buying any more from them. 84 vote(s) 54.5%
Yes, But only if Shepard is part of it and DLC/Mass Effect 8 vote(s) 5.2%
No, I am going to buy DLC and more from BioWare 16 vote(s) 10.4%
Unsure. I need more time / depends on the details. 46 vote(s) 29.9%
  1. Buu Elite Member

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    I even uninstalled my ME3. Bioware only only killed Mass Effect series for me, but they killed their good name.
    They are "the friend that stole my working shoes", if you know what I mean.
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  2. KingofBulgaria Elite Member

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    as long as MAC WALTERS writes the story..then NO....
    as long as CASEY HUDSON is the lead producer.....then NO....
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  3. Prophet Tenebrae Elite Member

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    For the immediate future, Mass Effect is dead to me. Over time my feelings may soften but as I've said, it's going to be very hard for the bad taste of that ending to ever go away - regardless of extended cut retcons.

    And I mean, do I really want to play a Mass Effect prequel or sidequel or midquel? It's pretty obvious that there's no interest in Bioware for something post-Reaper and you can kind of understand why... it would be like Halo trying to do something with Master Chief after they'd finished the trilogy where'd he'd saved the entire galaxy from TWO imminent threats. There's just no real way you could satisfactorily escalate a threat and hence, you'd be faced with a HUGE reduction of scale and that always feels kind of cheap.

    Oh, right - they're making a new Halo... but it's not Bungie making it... Well, it's not as if the real Bioware made Mass Effect 3, is it?

    Case closed.
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  4. Celia Elite Member

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    I'm unsure. Yes I'm utterly disgusted and appalled and disappointed at BW, but I couldn't turn my back outright on DA3...unless Walters and Hudson were magically involved, then I wouldn't want to touch it.
    But since this is about ME, I'd say without a doubt they killed 3 for me because I wasn't that in love with it to begin with. The only romance I really enjoyed was Garrus...although to be fair I haven't imported the Miranda loving Shepard yet. Yes I'm curious about the Leviathan DLC, but I haven't decided yet if that curiosity is worth swallowing the enormous bitter pill BW made me swallow in the EC. (Talking about the Refusal ending!)
    As for ME prequels, I think by the time they would come out, I will probably be over how I feel about BW. I will NEVER forget what they did of course, but I wouldn't feel the overwhelming combination of hurt and resentment that I do now. But my interest in prequels will also depend on how they're done. I think the easiest way to get fans back in the fray, (while also appealing to a new audience) is to do a game about Shepard's rise to Commander. There are six origins after all. That prequel, I would regrettably, be gung-ho for. :oops:
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  5. Grubas Well-Known Member

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    They will probably stick to their 2 year release cycle, so one can savely assume whether the next game will be good or not.
    If they promise a full scale war and that all decisions will be taken into account then its probably a hype.
    If they focus on one aspect of the universe, (for example: get a team together for one final mission) then yeah, i assume they can make it without compromising on the roleplay, unnecessary autodialog, and honor the agrement.
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  6. Fiannawolf Supreme Member

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    Not completely: *HUGS ME1 Copy to bits* Who loves you shotgun vanguard Leah Sheppy? I DO!!!

    *brings ME2 into the huddle due to LOTSB/Kasumi being good stuff plus nice side stories* I like you even with retarded Reaper baby at the end because Suicide Run was much more epic then Beam Run in 3.

    *looks dubiously at ME3 then gets a MiB memory decive* ERASE THE KID THEN YOU MAY CUDDLE!
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  7. AnthonyBoike Elite Member

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    Mass Effect was already dead before the ending. There were just too many problems with ME3, starting with:
    1) The boring opening. Even with the Reapers landing on Earth I didn't care what was happening, I just wanted it to be over.
    2) The systematic disconnect between Shepard and the player. Basically Mac Walters decided to grab us by the ear and said,"You're gonna have PTSD and like it."
    3) The insulting large amount of auto-dialogue on Narrative and RPG mode. Auto-dialogue wouldn't have bothered me much if wasn't focused heavily on the Normandy. Either Bioware felt isn't wasn't necessary to have the player feel like they're Shepard having a one-on-one conversation with crew members, like they did in ME1&2, or Bioware wanted to cut cost and time by not having an actual dialogue sequence everytime you engage a crew member. My guess, cost and time cuts.
    4) Underutilized ME2 characters. All reduced to cameos, including Harbinger who doesn't have a single line of dialogue(awesome). Thane, Legion and Mordin I can understand not being able to join, but why not the others?(not even Kasumi or Zaheed? Really?)Also, why was Jack the only ME2 character to be re-skinned?
    5) Broken journal system. Totally useless.
    6) Overabundance of fetch quests to make the game seem longer.
    7) Short Priority missions.Example:Thessia and Earth.
    8) Geth and Quarian story arc aka Bioware's version of Pinocchio with genocide. Bioware did their best to make the Geth seem like they were right and the Quarians were wrong. Though until ME3 the narrative was going the direction of both groups were wrong. True the Quarians attempted genocide but the Geth carried it out.
    9) Cerberus. In the six months between ME2&3 a rogue military black op became the Sith Empire. Wow, great funding.
    10) The Reapers take a back seat to Cerberus until the end.
    11) Tali's face reveal. I understand taking an existing picture and changing it to suit the artists needs is acceptable, but what Bioware did was simply lazy and insulting. If any dev says it took them more than 15min then they're either lying or really just that lazy.
    12) The God-Child in all his DEM glory. Say all you want about Space Opera and Ancient Greece, but the fact is Bioware wrote themselves into a corner and had to find a way out. Which is odd, because both Patrick Weekes and Mac Walters worked on the whole of ME but without Drew Karpshyan around to hold their hand the series stopped making sense.
    In conclusion, the Extended Cut didn't fix anything because the whole game is a broken mess.
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  8. EagleScout Supreme Member

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    I don't know if anything could kill Mass Effect for me. But Bioware has certainly killed my faith in them, DA2, TOR and ME3 feel like the start of a downward spiral that can only lead to EA absorbing Bioware. I wish it wasn't true, Bioware made so many great games I'd like to see them stay around forever, but it feels like the company that made those great games is already gone.
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  9. Lino Member

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    Agreed, too bad people seem to put all these issues in the 'ending' category and now Extended Cut, because it seems they believed it would magically fix everything.
    Still, ME3 is quite an enjoyable game with some strong moments and great scenes with memorable characters. Needless to mention the old favourites. but new ones Traynor and Cortez, bah, I even liked Vega.
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  10. Gothic90 New Member

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    ME3 is still okay to play through if I stop before the room with Kai Leng.

    However, since ME3 has EA's name written all over it, Bioware is a pretty much dead studio to me.
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  11. fpsanalyst Member

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    They really did kill the entire Mass Effect franchise for me. It really hurts me that they had the balls to do it so carelessly. You don't knowe how much I hate Bioware for what they did with such a masterpiece of a franchise. It's just unforgivable. That is why I will continue to oppose the extended cut with valid arguments whenever possible on BSN/Twitter/Facebook. I won't let them think that they succeeded in silencing us.
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  12. Dinah the Cat Addicted Member

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    These points should be included with the ending, we didn't buy "Mass Effect 3: The Game until Priority:Earth" and then "Mass Effect: Endings and EC", it's a complete package and the problems are indicative of a pattern of disconnect and bad writing that culminates in the ending.

    However, if the ending was great and satisfying and narratively coherent, I don't think anyone would get hung up too much over these.
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  13. Lino Member

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    Endings would be great and satisfying if the Crucible wasn't involved. Unfortunately Bioware seemed to think that ripping off Deus Ex is a great narrative strategy. It's just cheap, but whole game would need to be rewritten to fix that. If they all of the sudden make Crucible irrelevant to the ending of the game, then it still, or even more so, wouldn't be narratively coherent.
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  14. Syrin Chief of Staff
    1. HTL Open
    2. HTL @ Gaymercon

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    Off-topic: I liked Vega, too! :giggle:
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  15. Noelemahc Editorial Team
    1. Russian Ward

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    I liked Vega three. I was genuinely pissed he's not an LI.
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  16. Reaper's Armegeddon Supreme Member

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    As did i, but i generally like spanish. He has a helluva lot more depth than say...allers.
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  17. s1lv3rw0lf Effected Member

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    Vega was a cool character.

    On-topic...if Drew would ever come back to ME, then perhaps I will like it again...until then, Casey and Mac killed it for me, and the ending didn't happen. Headcannon, FTW.
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  18. tiduspr Effected Member

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    Killed. Dead. Done.

    I wrote quite a few lines here, but then deleted them. I don't even know how to express the disappointment and despair that comes with the realization that not only is your favorite franchise gone and dead forever, along with one of my favorite developers, but also the fact that gaming in general is heading towards a very dangerous place.

    I haven't even played the EC. I downloaded it, sure. But I read the endings already and have absolutely no interest in going through that experience. Yup. Mass Effect is dead for me. Bioware is dead as well. Whether EA had something to do or not, and whether people enjoyed ME2 or not, ever since that EA logo started introducing Bioware games, it was already a different company. ME2 survived, by a longshot. But it was definitely a preview of things to come.
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  19. Bizantura New Member

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    After the EC (refuse) I can live with the trilogy but Bioware is definitely in a downwards spiral. ME2 was the limit in mixing RPG/Action gameplay. I am not waiting for ME4 as a 10 hour SP action game full of auto narrative and the rest MP. I never played TOR but basically I don't care about grinding, player versus player and group radings. Playing it for the story, yes, but that other stuff is unavoidable so I avoided TOR alltogether. I don't think RPG and online MP players are optimal mixable. What they want out of a game is too different to try and merge. All that $$ and recources waisted all the while they could have served both the MP guild crowd and the RPG SPer by giving each their game for what EA/BIOWARE $$ wise waisted on TOR. Both sides happy and Bioware/EA still had their online milking factory. After the debacle called DA2 what can one expect of DA3?!!

    What I despise the most is that creativity is snuffed out whille players are encouraged in all thinkable ways to go for multiplay.
    I am not against MP, I get the appeal. But it is promoted so haevy at the cost of SP that one only can conclude that MP is far more cost effective to make and thereby more profitable, that makes us as customers more and more corralled into playing MP games only.
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  20. Justin Simpson Elite Member

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    Not entirely.

    But they beat the ever loving crap out of it for me, I can tell you that.
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